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( Home )-( Misc.)-(Video Game Maps)-( Grand Theft Auto: San Andreas Game Maps )
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These are my maps of Grand Theft Auto: San Andreas. The base imagery comes from approximately five-thousand aerial screencaps from Steve M's Map Viewer software that were then meticulously stitched together using both scripts and a lot of manual work. Data layers were mostly plotted from the game data itself, so the information is generally pretty accurate.

All images are at 1-meter resolution. The entire map is 6,000 meters on a side (over 3.7 miles). This map was reduced from a 1.2 gigapixel version to reduce aliasing ("jaggies").

Warning: These are BIG images. You'll probably want to right-click and save the images to your hard drive and then view them with an external graphics program, like Photoshop. Some web browsers will have difficulty displaying such large images.

Version 1.00, September 5th, 2005.


Geographic thumbnail 1 Geographic thumbnail 2 (7.54MB) A map of geographic areas, businesses, and points of interest.

Horseshoes thumbnail 1 Horseshoes thumbnail 2 (592KB) Horseshoes in Las Venturas.

Oysters thumbnail 1 Oysters thumbnail 2 (3.32MB) Oysters in the waters around San Andreas.

Tags thumbnail 1 Tags thumbnail 2 (532KB) Graffiti tags in Los Santos.

Snapshots thumbnail 1 Snapshots thumbnail 2 (579KB) Snapshots in San Fiero.

Weapons thumbnail 1 Weapons thumbnail 2 (3.35MB) Spawn points for weapons, bribes, and body armor.

Unique jumps thumbnail 1 Unique jumps thumbnail 2 (3.33MB) All 70 unique jumps.

Blank map thumbnail 1 Blank map thumbnail 2 (6.24MB) A blank map showing just the aerial imagery of San Andreas.

All thumbnail 1 All thumbnail 2 (7.60MB) The works. All data layers turned on.

Vector map thumbnail 1 Vector map thumbnail 2 (1.43MB) A lossless vector map, ripped directly from the texture files.

A few other things.

  • Some of the images are darkened to show markers in greater relief.
  • Weapons are definitely approximated. Stuff you unlock later in the game through missions will probably not be on here. There may be a few phantom weapons that aren't actually there due to the way the game stores the world and building interiors in the same physical space. Some day in the idealized future I'd like to go through and personally verify each item, but who knows when/if that'll happen.
  • Water lines are approximate. The map viewer software does not currently render water, so I had to draw it in by hand. It's pretty accurate, but the shores may not be precisely where I put them. I hope to improve this some day.
  • I didn't create the radar map mod. I didn't create it. I. Didn't. Create it. Someone else did. They took my map image (with my blessing), converted it into textures, and packaged it up for folks to use. But I didn't create that. There are issues with getting it to work. I think you need to rebuild the archive when you're done replacing textures or something. But I'm not the person to ask these things of. I create images, not mods.
  • No, you can't have the 1.2 Gpixel version. It doesn't exist as a single image. And unless you're printing the map on the side of a building you don't need that kind of resolution. The image on this page is more than enough to print on the largest home printers.
  • Check GameFAQs if you need help finding something. Please don't ask me how to find oyster number 37 or whatever. I won't remember and won't respond. Sorry.
  • Lastly, special thanks to Steve M. for helping me get this map going!
Recent comments
WOW.
– robert
Great map images with high quality
Niclas
Perfect detailed maps, giving a feeling of the distance from one corner to another. Good work!
– Elusian
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